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THE ARENA

Redesigning Agency-Client Collaboration :
A Strategic UI/UX Transformation Using Jobs-to-be-Done Framework

Project Overview

My Role

UI/UX Designer

Team

6 members

Timeline

15 weeks

Tools

Adobe XD, Miro

PROJECT DESCRIPTION

Arena is a B2B campaign collaboration platform redesigned to help agencies and clients understand project status at a glance.
I led a decision-driven UX transformation grounded in Jobs-to-be-Done, focusing on clarity, prioritization, and workflow alignment rather than feature expansion. The result was a shift from a navigation-heavy tool to a decision-support experience that improved adoption, reduced status overhead, and restored client confidence.

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01

The Challenge: A Functional Tool Nobody Loved

On paper, Arena had everything agencies needed: campaign timelines, task management, and approval workflows. In practice, it created friction instead of clarity.

Key Insights

Critical information was buried across multiple screens

Users had to navigate before understanding status

Visual hierarchy was weak, making prioritization difficult

Agencies felt uncomfortable presenting the tool to clients

Clients reverted to email for approvals and updates

This wasn't a problem that more features could solve. This was a problem that required understanding what job users were actually hiring The Arena to do.

This was not a feature gap. It was a decision‑support gap.

02

Research & Discovery

I joined the project with one advantage: fresh eyes. I hadn't been part of the original product decisions, which meant I could question everything. My first two weeks were spent immersed in understanding, not just what The Arena did, but why it existed in the first place.

Studied requirement documents and feature specs to understand the intended vision

Examined earlier prototypes to trace the evolution of design decisions

Used the live production system extensively, noting every friction point

Conducted knowledge transfer sessions with product and tech teams

Created a comprehensive audit document cataloging every UI issue 

The Old System:  Audit

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Heuristic Evaluation

I began with a systematic heuristic evaluation using Nielsen's 10 Usability Principles to audit Arena V2. This formal assessment revealed violations across multiple heuristics.

Heuristic Principle

Score (1-5)

Key Issues Identified

Visibility of System Status

No loading indicators, unclear save states

Match System & Real World

Technical jargon, inconsistent terminology

User Control & Freedom

No undo/redo, difficult navigation back

Consistency & Standards

Inconsistent components, no design system

Error Prevention

No confirmation dialogs, easy mistakes

Recognition vs. Recall

Hidden features, unclear iconography

Overall Severity: CRITICAL (Average Score: 2.2/5)

03

Conclusion from Usability Session

Account Manager

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Client Marketing Manager

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04

Defining the Job: What Users Really Needed

After weeks of research, I could finally articulate what users were truly hiring The Arena to accomplish. This became our North Star—every design decision would be evaluated against this job statement:

Primary Job

When agencies manage multiple client campaigns, they want to present progress in a visual, timeline‑based format that gives clients immediate clarity and confidence, so they can reduce status meetings, minimize anxiety, and focus on creative execution.

Supporting Jobs

Enable clients to quickly see what needs approval

Help teams identify dependencies and risks early

Provide stakeholders with a holistic view of all campaigns

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05

Design Strategy: Principles That Guided Every Decision

With the job clearly defined, I established four core principles that would guide every design decision:

Principle

Application

Information Before Navigation

Critical information should be immediately visible without requiring navigation. Users should see what matters most before deciding where to click.

Visual Hierarchy as Communication

Use size, color, and position to communicate priority and urgency, not just organize content. What looks important should be important.

Microinteractions as Confidence Builders

Every interaction should provide immediate, clear feedback. Users should never wonder 'Did that work?' or 'What's happening now?'

Professional Polish as Trust Signal

Modern visual design builds confidence in both the tool and the agency using it. Aesthetics aren't superficial—they're functional trust signals.

06

Redesigning the Workflow: From Clicks to Clarity

The biggest insights came from comparing intended user flows with actual user behavior. The gap was massive.

The Old Workflow: A Study in Friction

Step 1
Logs in to Arena

Sees generic dashboard

Step 2
Clicks 'Project Status' in
sidebar navigates to new screen

Step 3
Sees list of campaign names

No visual status indicators

Step 4
Clicks first campaign name

Another page load

Step 5
Scrolls through long task list

Looking for Priority

Step 6
Can't find important Tasks

Returns to previous screen

Gives Up

Total time to get campaign overview: ~90 seconds. Number of clicks: 7+. Success rate: 40%.

The Redesigned Workflow: Clarity at a Glance

Step 1
Logs in to Arena

Immediately sees card-based campaign overview with visual

Step 2 
SUCCESS scans

Dashboard at a glanceSees: progress bars, status, upcoming milestones, priority flags

Step 3
Click card for detailed timeline

Expands inline (no page reload)

Total time to get campaign overview: ~15 seconds. Number of clicks: 1. Success rate: 95%.

The Redesigned User Flow

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07

Visual Design: Crafting Trust Through Details

The Color Strategy: More Than Aesthetics

The existing brand colors needed evolution. The two-color system lacked sufficient contrast to create effective visual hierarchy. I proposed three color schemes to stakeholders, but I didn't just show them swatches, I implemented each scheme in real content.

I designed Arena's upcoming email campaign in each color scheme. This let stakeholders see how colors performed in actual context rather than abstract examples. The difference was clear: some schemes that looked great as swatches fell apart when applied to real content.

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Existing color scheme with tertiary color

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Option -1

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Final

The Strategic Addition: Tertiary Color

The winning scheme included a strategic addition: a tertiary coral accent color. This wasn't about having more colors, it was about creating a functional hierarchy:

Main brand color for navigation and primary actions

#30A4E2

#F6E468

Critical actions, warnings, and attention-required indicators

Supporting elements and secondary actions

#42DE7E

08

Building the Design System

A consistent visual language was crucial for both user experience and development efficiency. I created a comprehensive design library in Adobe XD that became the single source of truth for the entire product.

The design system included:

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Component Library: 50+ reusable components (buttons, forms, cards, modals, navigation, badges, alerts, tooltips)

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Typography Scale: Clear hierarchy with 6 heading levels, 3 body sizes, captions, and labels

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Color System: Semantic naming (primary, secondary, success, warning, danger, 5 neutral tones) with accessibility-checked contrast ratios

09

Micro-interactions: The Details That Build Confidence

One lesson I've learned over the years: users notice when something feels right, even if they can't articulate why. Micro-interactions are often that difference.

Approval buttons animate on click with a subtle scale and color shift, confirming action receipt

Adding favourite was never this fun before

Message badges pulse gently when requiring attention, drawing the eye naturally without being distracting

Loading states provide specific context ('Loading campaign assets...') instead of generic spinners

These aren't decorative flourishes, they're functional confidence builders that reduce user uncertainty and make the system feel responsive and alive.

10

Final UI

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10

Design Tradoffs : Where I Had to Choose

Real design doesn't happen in a vacuum. Every decision in this project came with a cost. Here are the honest trade-offs I navigated across 7 months and why I made the call I did.

Rebuild from Scratch vs. Respect the Codebase

Complete redesign with fresh IA, navigation patterns, and a modern interaction paradigm.

A progressive UI refresh that worked within the constraints of the existing technical architecture

Why I chose this

The dev team had already built a significant portion of Arena V2. A full redesign would have meant throwing away months of work. I treated the existing screens as wireframes and elevated them, delivering a better experience without derailing the roadmap.

What I'd do differently

I would have pushed harder in discovery to quantify the total rework cost vs. redesign cost and presented a phased redesign roadmap to stakeholders.

Impact on UX :

Delight vs. Feasibility

Fully animated, physics-based transitions and gesture-driven interactions.

Curated set of purposeful micro-interactions focused on feedback states.

Why I chose this

Some transitions I prototyped were not feasible with the current React library. Rather than designing for a hypothetical build, I designed for the team in front of me — prioritising interactions where the UX cost of removing them was highest.

What I'd do differently

Establish a 'feasibility flag' system during prototyping (Tier 1 must-have vs Tier 3 aspirational) to make dev conversations faster.

Impact on UX :

Perfect System vs. Shipping

Fully documented, token-based design system with component variants, accessibility specs, and usage guidelines built before any screen design began.

Build-as-you-go approach: establish core design tokens (color, typography, spacing) first, then add components to the library incrementally as they appeared in actual user flows.

Why I chose this

With a 7 month timeline and developers building in parallel, there was no room for a dedicated design system sprint. The team needed screens immediately. I locked the core foundations first such as color, type, and spacing, then built components as real use cases emerged. This just in time approach allowed us to ship fast while creating reusable patterns, avoiding delays that a full system sprint would have caused.

What I'd do differently

I would invest 2 to 3 weeks at kickoff to build a minimal design system covering the 10 to 15 most common components. The retroactive consistency fixes in month 5 cost more time than an upfront sprint would have. I would also create a simple one page usage guide to prevent developers from improvising styles in my absence.

Impact on UX :

11

Validation & Impact: Measuring Success

With a fully interactive prototype built in Adobe XD, I returned to our original test users. Same people, same tasks, completely different results.

Time to campaign status overview

~90 Second

~15 Second

40%

95%

Task completion success rate

Approval workflow completion (first attempt)

~60%

~98%

User satisfaction score (0-10)

Navigation errors per session

3.4

6.2

8.7

0.2

Metric

Before

After

12

Business Impact

The redesign delivered measurable business value beyond user satisfaction

83% reduction in time spent on status updates : Average status meeting duration dropped from 30 minutes to 5 minutes

3x increase in client login frequency : Clients now check Arena daily instead of weekly, reducing email back-and-forth

Improved sales conversion rate : Visual design now comparable looks trustful, no longer a objection in sales demos

Scalable design foundation : Design system enables 40% faster feature development with consistent quality

Reduced support tickets by 35% : Clearer UI and better feedback reduced confusion and user errors

13

Key Learnings: What This Project Taught Me

1. JTBD as a Strategic Filter, Not Just Framework

The Jobs-to-be-Done framework wasn't just a research tool—it became our decision making filter throughout the entire project. When stakeholders requested additional features or visual changes, we had a clear test: "Does this help users get campaign status faster? Does it make approvals more frictionless?"
If the answer was no, it didn't make the cut. This discipline prevented scope creep and kept us focused on outcomes over outputs. 

2. Visual Design Builds Trust in B2B

Agencies reported that the improved visual design made them more confident presenting the tool to clients. That confidence directly impacted adoption rates. When stakeholders choose tools that reflect on their professional judgment, aesthetic quality carries functional weight. It's a trust signal.

3. Collaboration Multiplies Design Impact

The best outcomes came from deep collaboration across disciplines. Regular sessions with the product lead ensured strategic alignment. Partnership with the senior UX designer brought valuable perspective on interaction patterns. Consistent developer check-ins prevented implementation surprises.

Let’s Build Something Meaningful!

COPYRIGHT @2025 | DESIGNED BY ROSHNI ♥️

© 2023 DESIGNED BY ROSHNI ♥️

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